AI Insights · Timothy · July 2021
Top 5 Anime Games on Android in the Middle East: Q2 2021
Explore the performance of the top 5 anime games on Android in the Middle East during Q2 2021, including trends in downloads, revenue, and active users.
In Q2 2021, anime games continued to captivate audiences in the Middle East on the Android platform. Here's a detailed look at the performance of the top 5 anime games in the region, based on data from Sensor Tower.
Captain Tsubasa: Dream Team from KLab saw a notable increase in weekly revenue, peaking at approximately $60K by the end of June. Weekly downloads for the game experienced fluctuations, with a high of 9.1K in late April and a low of 1.3K in mid-June. Active users also showed variability, reaching a peak of 10.9K in late April before declining to around 4.6K by the end of the quarter.
The Seven Deadly Sins from Netmarble displayed a similar trend in revenue, with significant spikes, notably around $28K in late June. Weekly downloads were relatively stable, averaging around 1K, with a notable increase to 2.2K in mid-April. Active users remained fairly consistent, fluctuating between 3.8K and 4.8K throughout the quarter.
DRAGON BALL LEGENDS from Bandai Namco Entertainment saw a surge in weekly revenue at the end of May, reaching approximately $39K. Downloads for the game were steady, ranging from 1K to 2K per week. The number of active users remained robust, peaking at 18K at the end of May and maintaining around 16K to 18K throughout the quarter.
ONE PIECE Bounty Rush also from Bandai Namco Entertainment, experienced steady weekly revenue, with a peak of around $13K in late May. Weekly downloads ranged from 3.7K to 6.3K, with a noticeable increase in mid-June. Active users remained strong and consistent, ranging from 27K to 31K over the quarter.
MHA: The Strongest Hero from A PLUS JAPAN, which launched during the quarter, achieved a peak weekly revenue of around $23.8K in late May. Downloads started at 4K in mid-May and gradually decreased to 0.7K by the end of June. Active users peaked at 4.5K in late May but decreased to approximately 3K by the end of the quarter.
These trends highlight the varying degrees of engagement and financial success among the top anime games in the Middle East. For more detailed insights and data, visit Sensor Tower.